Billy Bunkie The Science Junkie

Theoretical science, existential spirituality, sprinkled with elements of sociology, anthropology, transhumanism, and funk. [The technical explanation of funk is 'having major skill']

Friday, November 02, 2007

Post-Hedon Math

www.timetravelisforsuckers.blogspot.com

the math is number theory. each number represents certain kinds of actions. each number is ruled by the number above it, and is used to make that higher number, still representing those actions. the environment serves 1, you, you serve others, and perception, perception serves change, change serves stability, squareness, 4, 4 serves 5, possible action, 5 serves 6, review, 6 serves 7, which is justice, justice serves infinity 8, infinity serves intelligence 9, which serves reality 10, which serves equality 11, and it goes on.

It is a post-hedon/fillmore ethical and intelligent system of ethics.

it is also medical. some people have errors of any wrong math kind you can imagine, like 3=5, 7>8, and they have characteristic properties that make you an asshole, based on your faulty belief. *every* asshole has one of these errors.

it is also spiritual. 1<2<3... describes how an electromagnetic field is formed and extends to its limit, and how they interact. scientists have found that some electromagnetic fields are alive.

Satan is a living em field species, each having an 11=12. Yahweh, or God of the old testament, is another, each having a 12=13 error. This point is where an em field leaks, at its error sets.

1 Comments:

Blogger William Bunker said...

try to let me know what sorts of science you need to link number theory to conventional science. do you understand how em fields form and change and interact? do you know that they are possibilities, as possible as what is my favorite color? the characteristic # errors of a field are prboably based on a wave function, which is difficult but not impossible to maintain in the presence of other arguments. the x>x+1 errors are most likely actually the collapse of x=x+1 experiences, the cause of entrainment. they can also shift momentarily and reach out to affect wildly distant objects if 'called' or pulled there, or if they become relevant to their original two-picture or multi-picture set arrangement.

10:22 AM  

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